Dragon Empires [PC]

This was a wire-parameter based rig I made for the DE animation team for animating the wings of the dragons. It wired the bones transition and orientation to sliders for each section of the wing itself. This wing rig was then attached to several different dragon biped rigs allowing the animators to quickly produce wing animation for every dragon type.

 
max viewport rig manipulation

 
final rig animated by animators