Modelling - Hi-res M4A1 [SOPMOD]                                

This was some work I did for prototyping with another weapon artist (Michal Rezska). I modelled all the peripherals onto Michal's weapon mesh (converted from an M16 model). This model was the basis to create full normal map bakes onto a game resolution mesh.

 
 
 
 
 
                                                                                              

Bodycount                                                                      

Here are the meshes I did for Bodycount. With the exception of two of these, all where outsourced for texturing and loding.

 
 
 
 
 
 
 
 
 
 
 
 

OFP: Red River                                                                      

 Here are the two weapons I worked solely on for OFP: Red River, M4A1 and M16A4

 
 
 

And here are the wires

 
                                                                                             


Below are game screengrabs, I created all scopes and attachments. Weapons are a mix of solo work and a colaberation with 2 other artists based in Kuala Lumpar whom I worked with on the project.